One paper "See, Point, Fly" is accepted at CoRL 2025
Jun, 2025
One paper "LongSplat" is accepted at ICCV 2025
Mar, 2025
Two papers "FrugalNeRF" and "AuraFusion360" are accepted at CVPR 2025
Dec, 2024
Serve as a student volunteer for SIGGRAPH Asia 2024
Oct, 2024
Serve as a reviewer for ICLR 2025
Jul, 2024
Start my imaging engineer internship at Logitech
Mar, 2024
One paper "BoostMVSNeRFs" is accepted at SIGGRAPH 2024
Research
My research lies at the intersection of computer vision, machine learning, and 3D geometry. I focus on enabling machines to perceive and reconstruct the 3D world with efficiency, accuracy, robustness, and scalability, using learning-based methods that improve with data and computation. I am passionate about building real-time 3D reconstruction systems that generalize effectively in the real world.
My projects span computer vision, robotics, and image processing, bridging theoretical research with practical applications across both academia and industry. I enjoy tackling challenging problems that require innovative solutions and have real-world impact.
Developed a GPU-based IQ enhancer for Logitech's new Conference Cameras Products (Rally Board 65), featuring real-time face crop, image quality improvement, and noise reduction.
A wrist-worn IMU PDR algorithm. Utilizing VQF to compute IMU attitude, divided into three stages: Step Detection, Step Length Estimation, and Heading Estimation, enabling navigation with
Wrist-Worn IMU worn by pedestrians.
A ROS package for robot navigation and arm control. It is capable of recognizing and grasping objects, as well as navigating to any location on the map.
A real-time camera navigation algorithm in a pre-built LiDAR map, utilizing NDT for 3D point cloud registration, effectively reducing 65% of accumulated position error.
Design and source code from Jon Barron's website. Face tracking powered by face_looker.